KONAMIのインスタグラム(konami) - 8月31日 04時35分


"MGS was truly one of the first mainstream games to use audio cues as an effective means of storytelling, seen specifically through the codec system. A perfect example is a reveal rather late in the game, in which your friend and confidant for the entire game, "Master" Miller had been dead the entire time --his identity stolen by the main villain. It was a harrowing betrayal of confidence, and it's a device that would play out masterfully throughout the rest of the series." -Chris Carter, @DESTRUCTOID. #Konami #MetalGearSolid #MGS #HideoKojima


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